My goal is to get a clean bake for the normal map with few extra gradients, little projection distortion and smooth edges. Something close to example "G", but with the edges in examples "E" or "F" would work just fine. Here are my results being displayed in UDK with their uv's and a small description of the method used. In…
And last but not least, a couple of the better AO bakes so far. 1. Xnormal using harden edges on the LP settings. 2. nDo2 from the harden edges normal map bake (example G.)