First I would to thank you for making this tool/software. I use it on a daily basis because it's fats and easy to use it. My current next-gen workflow make me using it a lot since I often make some bake with xNormal to test some parts of my models (testing UVs, Geo and even normals). In fact, I rarely use Marmoset to make…
Which feature(s) of Marmoset Toolbag do you find the most useful? Model viewing and lighting Which feature(s) or function(s) of Marmoset Toolbag do you think would benefit from a workflow overhaul? The material system. It's way too easy to get your materials dropped from your mesh by mistake. For example, reloading the…
It would be kinda of, what I'm suggesting, is that you have the multi material assigned to that mesh IN the mesh list, and when you click it, you get the multi-materials to select from on the left side. For example, if you had multiple meshes in the scene you could have one assigned to each, or even re-use it on other…
Something I suggested some time ago, is a way to import cameras from the 3d package via fbx for example, so you can keep the same camera angle as when/if you render the highpoly.
At least for me, I was referring to multiple material definition per chunk (B then), like how game engine support multiple shaders on 1 mesh (material slots in UDK for example). The FBX format support it very well.
I really agree with this. Its such a pain to re-import a mesh because of this. In addition I wish I could import multiple meshes to the scene. For example I have a character. Then later I want to add a gun or accessory. I want to be able to just import the gun and not clear the character.
Some kind of PS connectivity? So that any changes in PS update in real-time without the need to save. I've always had issues with marmoset's UI, for example if I drag the window to the top of my second monitor to fullscreen it, the whole UI offsets from where it will receive input.
Yea I agree with this too. I don't think a PS script should be the answer. It would be nice to have the option for either or. This is small but I just thought of it. Not sure if it has been mentioned yet. I would like to be able to toggle maps on and off without clearing them. For example to see diffuse only without having…
@: NEKOTIQ the tga captures I get out of it have an alpha channel with the background transparent. not sure about video though. My biggest issue is that the point lights dont seem to effect surfaces that are behind another using blend modes. for example if the eyes are using a wet layer set to add blend mode. than the eye…
As far as the multimaterial, having multiple things on an object, it would be nice to have something like this: each number corresponds the the material id on the mesh, with it's own set of materials just like you can see in this screenshot of the Cryengine material editor: So say you click the "1", that is your material…