Hello! I'm trying to create japanese/chinese style building, with modular approach. I thinking of breaking building into several assets/props, and then put them together to form this building. Breaking walls into modular pieces seems quite easy, but roof is giving my quite a headache. The building has several layers, and…
Tnx, yes, i'm thinking of making central part flat, and if nothing else, maybe making 1 or two corners and maybe scale things a bit. But yeah, you are correct, i'll try with simple models and see how it goes. Tnx for taking your time!
i think the main problem here is going to be the different slope of every level's roof. in a modelling app i would simply try a modifier with a curve. i don't know if something like that is possible in a game engine, too. however, you could make the central parts of the roof flat. then, you only have to make one corner…