Hey guys, So this feels like a pretty newbie question, but oddly enough I can't find any solid examples of what I'm thinking. So I'm trying to create a customizable character to go into the UDK. I've got the model all finished and textured and separated into the parts I want to be interchangeable in Maya-- that's the easy…
I don't know-- maybe I'm over-thinking it. I'm going to try just rigging everything up at once and exporting, see how that goes. It's kind of frustrating that the UDN (or anyone else, at least anyone that I could find) doesn't really have any documentation on the Modular Pawn process before scripting it together in the UDK…