You can probably change a lot of the existing functionality, around the default game-mode/game-type they provide. But say you want your character to take AI hostage and use them as shield. That kind of stuff is probably too much for the flowgraph. It seems very similar to Kismet when just looking at this:…
You can use Flowgraph to some extent. But a Flowgraph should never replace code. Cinebox got that already, which is CryEngine3. It's probably coming later for the rest of us. For now I think you can use Ruan's FBX support for CryENGINE3. I disagree. I think Flowgraph is an extremely capable utility inside the engine.
[ame=" https://www.youtube.com/watch?v=JWvgETOo5ek&hd=1"]Crysis 3 - CryEngine3 Tech Trailer - YouTube[/ame] I know nothing about this engine other than its rendering capabilities and which games use it. I'm curious about a few things, primarily gameplay/mod/"game design" related. How capable is the engine from the…
Adam, I think it depends on what you mean by 'not needing a programmer'. If you're capable of SOME c++ or lua, you might be able to do some simple stuff, but I think( I'm pretty sure I'll get corrected if wrong) you always need someone who can eitehr code in c++ or lua. I haven't really checked out their visual scripting…
The general consensus is, is for pure ART, cryengine wins, though it's can't hold a candle to UDK and its kismet system for rapid game play and system prototyping. You end up with the design team being blocked by programming requests to implement systems they want, while in UDK the design team can easily go into Kismet and…