I learned quite a bit about topology of models during school, but I wanted to try and push it a bit further, to make sure that I'm working both as efficiently as possible, and to a standard that the industry will accept when I graduate. I've found lots of reference on the polycount wiki for organic models, and I learned…
Hi guys, I got some feedback from some professionals about some work I completed recently. One thing that was pointed out specifically was this weapon. They said that the topology was a no-go as it was not clean and wouldn't suffice in production environment. I am gonna ask them directly for any further clarification, but…
Hi Guys, I'm practising my high poly modeling and I keep having problems with sections pinching horribly when I smooth them. I've made an image with an example of this. Any chance someone could give me some pointers? Thanks.
Hi guys, I have browsing here for a while and found this forum both inspiring and informative. I am attempting some mechanical parts at the moment in Maya and seem to be going around in circles when it comes to good clean topology and flow. I have too many poles at the moment and am trying many ways to terminate and…
This one is a project I made for fun! I wanted to take my modeling further and practice transitioning the topology from hard-surface, to smooth-surface on the same mesh. It was challenging but well worth it!