Wooden box, my first real attempt at texturing: texture is unnecessarily hi-res - I will reduce later: Blender says i have 232 faces - am i correct in assuming that is the same as 232 quads / poly's if i modelled using quads?
More texture practise from me. I think im getting worse lol D: Anyway I was thinking a Resi 4 kind of style while i was making this. It's 232 Tri's, and currently all its got is a diffuse map. 1024 Diffuse Map
http://www.team-blur-games.com/overdose/media_new/concept/ Theres also some not uploaded there on the ModDB site and in this area of the forums: http://www.team-blur-games.com/forums/viewtopic.php?f=18&t=232
Man I love this character, looking real nice so far. Check out this Udon rendition of him if you haven't yet! http://fc01.deviantart.com/fs20/i/2007/232/f/3/Captain_Commando_by_lastscionz.jpg
modified m16 magazine? there´s a 5.56mm and a 7.62mm scar.. you cant just put any bullet in some hack sawed mag and stuff it in the scar.. SCAR in 5.56 mm http://www.fnherstal.com/index.php?id=184&backPID=182&productID=7&pid_product=232&pidList=182&categorySelector=1&detail= SCAR in 7.62mm…