Closeup of the grip and hilt Critiques welcome. It was supposed to be a plain scimitar but I found a katana texture I loved so now it is much more flashy. 231 faces Lower Poly version 120 faces
Added this line of code to line 231 swatchDisplayPort -wh 2 2 -sn $materials[$i] -pressCommand ("select -r "+$materials[$i]+ ";NodeEditorWindow"); THANK YOU FOR THIS TOOL!
haha hang on european culture 2000+ years old, modern american culture (since independence) 231 years old. american culture = european 2.1 (addition plugin) hoho
Lowres ~ 7500 k tris .text 2048 x 2048.... http://img522.imageshack.us/img522/2731/arc01.jpg http://img341.imageshack.us/img341/93/arcnormal.jpghttp://img52.imageshack.us/img52/7047/arc06.jpg http://fc07.deviantart.net/fs46/f/2009/231/7/a/arc_gun_from_district_9_by_deamon88xyz.jpg
Hi, I just started modeling an EOTech su 231 holographic sight. This is my first time modeling an accessory for a gun. What would you recommend I aim for (pun) tri count wise if I'm going for a modern PC FPS game? I was thinking somewhere around 1.5-2k, but that's just a guess.
More reference: A GERMAN TWO-HANDED BEARING PROCESSIONAL SWORD, BRUNSWICK http://www.masterart.com/GERMAN-TWO-HANDED-BEARING-PROCESSIONAL-SWORD-BRUNSWICK-dated-1599-PortalDefault.aspx?tabid=53&dealerID=231&objectID=432754