Hi :smile: I need to bake a Normal Map, but the model is a wood material, so I can't use smoothing groups, because i don't want to split the UV. But i'm getting some bad results baking the Normal Map. Object Space Normal Map looks better than the Tangent Space Normal Map, so I have two questions: -It is possible to…
UnrealEngine - Blender OK! further known as UEBok! an Blender 2.8 Addon. Idea: Speed up interaction between Blender and UnrealEngine and to Blender and … https://youtu.be/kPihB9LmXsg UEBok! functions: Collection OPS: * Create collection for selected objects * Create ROOT object for collection(ROOT object is pivot point…
"Is it best to have seperate meshes for windows, or selecting faces and extrude? Im going to apply glassmaterials from UnrealEngine." Everything could stand in one big static mesh and you could use appropriate color chanels for the glassmaterial in the UnrealEngine i believe.