I've been looking for some tutorials on welding tubes in ZBrush. Is it just a basic mesh joining two pieces, and that basic mesh just gets manipulated like a welding tube?
Hi people. I have a problem baking the AO of this object: The tube and the bracket are welded as a single mesh. The AO is fine in the brackets but it's very weak on the tube. I think the corner between the tube and the bracket should be darker, but it looks like the bracket is projecting (almost) no shadow on the tube. The…
Hi everyone! At the studio i work at we are making a portfolio piece and i was given the task of creating Xgen alembic hair for this cowboy character. The hair is more angular and really stylized and i was tasked with keeping this stylistic decision in alembic. I have some experience in XGen however never with stylized…
Hey guys :) I was experimenting with nCloth in Maya because I want to make the tube react naturally to the movements of the two cubes. However, the other end of the tube (ending in the smaller cube) does not stick to the surface of the cube. Do you guys know what settings I need to use in order to make the tube stick to…
I guess this is the forum section to post this. I googled everywhere. is it possible? can it be done on max 3sd? How do you turn a perfectly good cylinder into a tube without deleting it and starting all over with a tube and trying to get it perfectly shaped/sized like the cylinder you had?
Hey there :) Anyone can tell me if mayas xgen hair (preview) can be rendered as actual tubes? If not the preview, than how can we convert the preview to polygons with actual tubes (which includes tapering) So i guess converting them into splines or so will loose the tapering...
Hi there! I'd like to represent you the tool for creating curves from tubes for Maya. Its main advantage is easiness of using. You may just select the geometry and the script will analise selection and create curves where it's possible. You may even select a group or tubes merged together. ArtStation -…
This simple script allows you to select existing verts and create a tube primitive that is still live and editable. This works in 3 simple steps: Select verts in order, run script, and right click in the viewport. http://pushingpoints.com/v2/2015/08/21/new-modo-script-make-active-tube/
Excuse me...I think you're crapping on a lot of people's professions, just the other day I saw this ad for work: Tube Modeller Position We're looking for Tube Modellers to join our team on a temporary basis. Projected project length: 6 months - 1 year. Description: If you believe you possess the knowledge and skills to…