I can't seem to find a way to do this. I want to bring in quad mesh in, do some minor sculpting on it, and export as the same topology with the same UV's. I can import a mesh with quads and UV's as a paint object, but to get a paint object to sculpt room or too retopo room and then to sculpt room it always seems to get…
I got burned out on my work a while back and want to return to finishing this UE5 environment project. That said I am having trouble with the wings on this sculpt, in particular getting everything to line up realistically as an outstretched wing should. Also, the sculpt is supposed to be rock as if a person was turned to…
Salamander tribe mob (WIP) My first attempt at a full body creature sculpt. I am looking for feedback, noticeably on where anatomy or scale seems incorrect, or where I might run into rigging and animation issues. I am yet to sculpt smaller details and props. The concept is a Mayan inspired tribe of salamanders.