Afaik the easiest way is to save the sfx material to a mat file and load that (via loadTempMaterialLibrary). Alternatively you could directly access the windows/buttons via HWND, but that's super hacky (might not work right across Max versions). To make it the default material applied to all new model primitives in the…
Hi guys. I want to add a modifier right after an object was created. Getting this done via callback seems impossible since Max crashes every time i try to add a modifier. Any ideas why? Example works until you comment in the "addModifier" line.