Hi, I just recently finished my studies and am about to apply for jobs within the video game industry. I intend to mainly look for junior artist positions, mostly geared towards environments & props. Would anyone help review my portfolio or tell me what I could do differently, stuff I could improve upon or completely…
Hi, I'm looking for help in evaluating my current portfolio. I'm an Environment Artist currently on the job hunt. What is my portfolio missing right now to qualify me for a Junior/Associate position? Portfolio link: https://michaelhuang97.artstation.com/ I'm currently working on a new piece that features modern…
Hi Everyone! I am currently a student aiming to work in the gaming industry as an environment artist. I mainly focus on fantasy/medieval type environments since those are my favorites. Sadly at the moment, I'm at a point where nothing I create seems to end up good or it seems very repetitive of my past works. My work…
Hey all, I am trying to get a job at a specific company and i wanted to create a portfolio ( 3d props ) which is suited for the games that they have published. I was wondering if i'm allowed to use the concept art that the artists have published on their portfolios for my 3d models? In addition, is it expected of me to…
Hello! I'm quite new to 3D modeling but I want to become a professional 3D character artist... What do you think of my current portfolio? Any pointer to improve it? Should I work on more pieces/artworks? Here's the link: https://www.artstation.com/merengilart9 Also should I include these two? They are side projects I made…
Hello. Due to life reasons I have to move and I need to get a new job as a 3d artist. Unfortunately, due to the NDA, I am unable to give my former projects from work. I would like to ask what I could improve in my portfolio or which works to improve and how. Here is my portfolio: https://vargow.artstation.com/ Thanks for…
Hi everyone! I'm currently a freelance character artist, but I want to take the big jump and start working as a junior character artist in the video games industry. I'm also interested in hard-surface modeling, mostly because of robots. Sadly I missed some important hard-surface rules when working on those in my portfolio.…
These are the current pieces in my portfolio. I'm hoping to get a job doing materials in substance designer, as well as modelling, with a focus on prop/environment design. Should I start applying now? Or should I wait until I have more pieces in my portfolio? Is this a good enough portfolio? Any tips on my work would be…
I'm putting together a portfolio to work as a freelance artist. Seeing if I could get some feedback and suggestions. Portfolio https://www.artstation.com/luke412 Refined portfolio https://www.artstation.com/luke1741/albums/all