is there a way i can modify the position/rotation of mulitple units using modifiers like skew, taper etc without changing the actual mesh at all (only modifying the position of the objects) edit: using 3ds max
I was watching Racer's AK tutorial and i noticed he had like a favorite modifier list above the modifier box. So he could quickly use the push modifier, unwrap etc etc. Could anyone tell me how to do that?
I got a problem with a modifier I'm trying to make in maxscript. The idea is to have an array as modifier on a object, so you can quickly and dynamically change properties on the clones. It works okay at first, but my problem is that the modifier doesn't know/remember its parent. If you add the modifier on a box, you get a…
is there some way i can add a modifier (like bend) to an object that is instanced, without making it unique but also without adding the modifier to all the instanced objects.. when i try to add it, it gets added to all instanced objects :( using 3ds max
With Physique you can go down to the Edit Poly level and select which verts you want to work with and hide ones you don't want to touch. Is there a way to do this with the Skin modifier?
I thought this would be easy top dig up but I cannot for the life of me... Given this: tMod = turbosmooth()addModifier $ tModtMod.name = "myTurbosmooth" That will change the internal name of the modifier to "myTurbosmooth" but the display name in the modifier panel will still read "Turbosmooth". How can I change the…
Yo, maybe a noob question but I don't know how I could tackle this. My model is to big to render the normal map(not enough ram, I think). I reduced my turbosmooth modifiers as much as I can but still not enough for my pc. So I want to split it into small parts. The problem is that, if I detach parts they got flatten to…
I switched over to Maya for a bit and I'm looking for a tool similar to the Shell Modifier in Max but haven't found one yet. I'm using Maya 8.5. Just wondered if one exists in this program. Thanks