Hello! I get pretty tired of Maya lagging when working with high density meshes decimated and exported from Zbrush. Here's an example: This is highpoly for baking. And whenever I select it, or if its just not hidden and on the screen, Maya starts to lag. While yes, it is pretty HIGH poly. Still, here's my issue: It rarely…
Autodesk has released the 2024 line of products including 3ds Max and Maya. My role these days is pushing USD into both products and various workflows. Although USD started in the Film industry, it's quickly becoming a prevalent aspect of Games as well. USD is one of the several Open-Source projects that we are embracing…
Hey, my animation Is constantly jittering, and looks as if it is frame by frame, so I tried to smoothen it out in the graph editor however on rotate section of the bone it didn't allow me to edit it, how can I smoothen this out or fix this? here is a link to the actual Maya Mb file…
hello, I’m new to Zbrush so I’m still unpacking everything.. when I’m finishing a sculpted character, would it be more effective to do UV’s in ZBrush and bake displacement maps there, or move my meshes to Maya, unwrap then create textures with substance painter?
Hi guys, i'm having some troubles importing Zbrush displacement into vray maya displacement. The maps created in zbrush seem okay but when I'm in Maya i get weird resul only in certain parts of the mesh and the rest is well displaced. (like in the picture). When in maya in the attribuyte editor I change the diplacement…
Hello, I'm having this issue where when I press render in Arnold, the view is completely black, not sure how to fix. Googling and youtube videos are out of date and no help! I am using Maya 2023
Hi, where to plug in transluscency map in maya arnold ai standard surface shader ? what about gloss map also ? in attribute editor, i kinda hate hypershade
so if I have an object with more than one material and I click on a face with a pareticular material, maya does not automatically seclect that material in the attribute aditor like in blender. is ther any way to sync the selection?
Hey guys , i need to bake ao in maya. I have the normal baked etc, but i cant find any efficient way to render ao in maya and i am trying to export to xnormal,but unfortunately the results in ao come different ( it misaligns from maya normal ) is there any format or any way to achieve a decent maya ao bake in xnormal or…
Hello so here's my issue, I followed the Flipped Normals tutorial here (https://www.youtube.com/watch?v=-ThBTEc8L_M&t=1207s) I imported my 4k displacement map from Zbrush into Maya and when I attempt to render, no details show up (see 4th image to see Zbrush details) I saw people online say mess around with the Scalar Zero…