I created this texture to prepare the texturing class for first year students in game design and game art. Base shape (Maya) / Sculpt (Zbrush) / Assemble (Zbrush or Maya) / Bake (MarmosetToolbag) / Texturing (Substance Painter) I used Nikola Damjanov's marmoset scene
Yeah, you have to put the files in ...\Marmoset Toolbag\base\sky\ So I put this pack in \Program Files (x86)\MarmosetToolbag\base\sky\custom and it works. Won't work from anywhere else: http://www.marmoset.co/ToolbagUserManual.pdf
When i have free time i had practice in modelling(2017) scolpting(2017),texturing and rindering in MarmosetToolbag this Characters(2018) He is calm ) but he has two tactical Axes ;)//// He warrior from other palnet )) ////////comin soon
Hello. I'm new here. I'm a 3d modeller/generalist trying to learn to create game models and assets. My workflow includes Zbrush/3Dcoat-Blender-Substance creator/painter-MarmosetToolBag/Unity I'm trying to enter Riot Games Contest as well.
Thank you for your feed-back ! For the tentacle, I only made a High Poly on Zbrush and used the baking's heigh map ( made with MarmosetToolbag ) to simulate the tentacle in the bottle. This technique allows not to have far too many polygons And to be able to play with the depth with a simple "level" !
Hi,I`m new here. I am currently making a soldier model for some FPS mod game. Apologizes for my not great English,it`s not my first language. It`ll be great if I could have feed back from you although it`s already too late to go back to tweak high polygon model... Hope you enjoy…