It's about time I shared an update on my Hades fanart, initial posing and shader test in Unrealhttps://polycount.com/discussion/226084/hades-fanart-primordial-chaos#latest
Hello, I made this fanart of venom, enjoy; wasn't sure whether to post here or in the sketchbook thread. Sculpted in zbrush, retopo and uvs in maya, textured in substance and rendered in marmoset.
So I tried my hand at hand painting textures with a kind of pixelated-ish style and made some Bloodborne fanart. I'd love some feedback/cc. https://www.artstation.com/artwork/darkbeast-hunter-bloodborne-fanart [SKETCHFAB]59e5962199ac416c979faa2995cb076a[/SKETCHFAB] [SKETCHFAB]249ab7a3005c46348a803e901c4d8e4d[/SKETCHFAB]
Hello Polycount! After finising my fanart of the laser pistol from Star Citizen i decided to start a much bigger project. The Rover (another fanart i guess...) from the concept artist Alexey Pyatov (This guy is a beast...) So i started with the blocking for the hi poly early WIP