I'm making assets for a first person simulator game with semi-realistic graphics, the assets are mostly furniture and decorations. Making both high poly and low poly versions of each asset drastically increases the amount of work needed. Furniture often just consists of simple shapes and it seems unnecessary to bake…
I'm compiling some tips and tricks into a database here: https://aljavgames.notion.site/Aljavs-game-dev-tips-0ed8961228234ff28b571ed0c73472cc?pvs=4 There are a few maya things there now might be helpful. Will add more. I'll post the Maya and other 3d specific things here. The website is just a notion page made public. It's…
Add a paint layer on top of your stack of normal layers, set its blendmode to passthrough. Add an anchor point to that, and use that inside whatever generators you're using.
I'd use an opaque material with an inverted fresnel effect for the glow, you could use a mask on top of it to add in wires, overlaps, and wrinkles on top of it.