Because DDO works with Photoshop, it uses Photoshop's pattern format instead of the Megascans storage format. You'll either need to import custom materials using the texture files you source from Megascans or use the Import Megascans Asset feature in DDO in order to add Megascans textures to the DDO library.
Hi, glad to hear the Megascans will not be 8 gig downloads! :-) How will the Megascans library work? Will an Indie (99 dollar) license to the Suite give us access, or will the Megascans be a separate service? Thank you for a great product!
DDO is not a Megascans application, so it won't share a material library with Megascans applications. You can add Megascans *.ZIP files to DDO to create a custom material or use the custom material import dialog to manually add each texture of a material to a custom material.
@Teddy: Is Megascan some kind of Texturepack with Diffuse, Normal, AO and Specular? I watched some Videos but at the moment im not sure what Megascan exactly is.