i'm working on a high polygon assignment. there is an unresolved problem before digging the hole after digging the hole This can be solved by adding a line horizontally, but then the circle becomes distorted. I don't know how to make a wireframe
"AAHHHH-SEE-BEEN-YA-HAMA-LAY-MIMALAY" ITS THE CIRCLE OF THE INTER-BUUUUUUUUUUUTTS! AND IT MOVES THE SOOOOOOOOOUL! IN THE CIRCLE.... THE CIRCLE....... OF INTER-BUTTS
The black circle on the base of it doesn't read as a hole as much as it reads as a black circle IMO. I'd consider either just omitting the circle entirely, or modeling it in.
Hi Polycount! Is it possible to Rotate the Cylindrical Mapping Circle in Maya? I want to UV Map this Bar but the Mapping Circle is mapping in a wrong angle.
I have a question regarding a specific topology situation. It may be obvious for some, but i've never received an "Official" answer, so i might as well ask. Let's say i wanted to model a circle inside a flat face of a videogame prop. To keep the polycount extremely low i then decide to create an 8 sided circle, like this…
So we just upgraded to max 2011 and I've run into this problem when i am trying to snap verts while using axis constraints. when i select the verts this little circle pops up in the center of the gizmo right on top of verts. but unfortunately when i try and move the verts and snap them to something else I can't grab them…
Can you circle the issue, or explain it better? I'm not sure what we're looking for, and nothing sticks out, aside from the noisy liquids in the flasks.
If you really need a 'perfect' circle, simply add more geometry to support that shape... this is an example using connect and spherify then extrude in Max (the green circle is a circle spline to test the result):
Hey folks I'm learning some rigging in Maya, after picking up animation (pretty easy compared to rigging). Can't seem to figure out how to align and orient a circle (control object) to a joint. Can't seem to figure out any of the align and snap tools in maya, after scouring through the tutorials and user references in the…