Hey guys looking for any and all critics with the torso section at this time. To make a long story short, first time I'm modeling without in view-port front and side guides. The shape and form i'm going for is based off the japanese model Asuka Kirara (Pictures here, please note there is nudity.…
ASUKA!!!! [ame="http://www.youtube.com/watch?v=mG7b17XLz5Y&feature=related"]End of Evangelion (Renewal HQ): Asuka's Final Battle (EVA 02 vs. Mass Production EVAs) - YouTube[/ame]
Had a pleasure of contributing an article to 80 Level regarding the workflow I used for my latest fan art of Shirogane-sama's Asuka cosplay! All done in Blender, except texture in Painter. Article link - More highres renders are available on my Artstation page - Artstation - Original Artwork Artstation - Breakdown Article…
@Voxelope besides Asuka, I'm working on Alice and designing a game character for my own game. Occasionally I'll spend a few hours to put together some test case, such as this 3D pixel test. Asuka is priority, she still needs texturing and probably animation for the hair.