Unreal Engine 5 You can download the offical engine today - https://www.unrealengine.com/en-US/blog/unreal-engine-5-is-now-available The State of Unreal 2022 | Unreal Engine
Modeling a Castle in Unreal Engine 5 Learn on https://www.wingfox.com/c/8710_2670_16415 Recommended Reasons: 1. You will learn how to model inside Unreal Engine 5 without the need of other 3D modeling applications. 2. You will learn Environment art skills that will help you to land a job in the game industry. 3. You will…
【Workshop Fundraising】Effective Realistic Swamp Scene Making with Megascans in Unreal Engine 5 Learn on👉https://www.wingfox.com/c/8691_2670_20738 Tutor: Ubisoft Senior Level Artist-Technical Artist Vishal Ranga Make photorealistic Unreal 5 swamp scene using assets made from megascans - all within Unreal Engine 5. -Asset…
Looking for a 3D designer to make 5-10 boxes similar to the one attached above. Looking for them to be rigged and do a short 10-second loop animation and to be rendered to appropriate quality you think would be best fit. The movement can be discussed by i can provide ideas to easier execution. Please let me know your…
Hi, i have question about creating textures for unity 5 in quixel suite. I chose unity 5 alibration profile, create all materials end save it. In unity i have issue, skin on my character is glosy like metal... what is wrong?. i Created specular gloss workflow. Maybe some quick tips for cerating textures for unity 5?
This windmill it's inspired by Passion Pictures and Gorillaz concept in their music video, Feel Good Inc. It's part of a personal project that I'm currently working on Unreal Engine 5 Created with a hero asset pipeline. Lighting all real-time dynamic with Lumen. Really enjoyed making this scene and was a great opportunity…
Hi everyone, Got Unity 5, have updated a project from 4.6 which was using skyshop. It seems that Unity 5 does what I need it to do out the bag but just in case as I've not read it anywhere else, is there now no need for skyshop in terms of IBL and the corresponding shaders? On a side note, please view this previous thread…
https://www.artstation.com/artwork/Vg5ZeN Hey everyone! This is my first Unreal Engine 5 project. This scene is lit with 100% realtime lighting taking full advantage of Unreal Engine 5 latest advancements of Lumen & Global Illumination and Virtual Shadow Maps. There are zero Light Bakes in this scene. Almost every material…
Hello all. I have recently switched to Unreal 5 for work and I am wondering if anyone has come across a workaround for using displacement in materials? I realize tessellation has been removed from UE5 and through the use of Nanite you can achieve great things for static meshes. However, so far this does not work on…