Assuming you're talking about Unreal - Same principle applies, but you'd multiply your vert color with a new texture map that has that kind of noise pattern. You may need to pass the result through a power node to increase contrast.
the slowest part of the pipeline defines the maximum speed. if you're pulling data over a network, everything else is going to be waiting. if you want to pin every core for shits and giggles, build unreal from source
If you're using UnrealEd that comes with Gears of War, I would have to say ditch it. UnrealEd that comes with Unreal Tournament 3 works rather well in XP and Vista. I would suggest, if you are using UnrealEd/UT3, updating your GPU drivers and ensure you aren't forcing tripple buffering with nHancer or other driver tweaks,…
[ QUOTE ] are you implying the regular version lacks unrealed? [/ QUOTE ] as far as I know all versions of the game have unrealed. Just the collectors edition has 10+ hours of training to help you use the unreal engine effectively.
lol! I didn't play unreal 2, my first taste of unreal was unreal tournament and I remember thinking how sweet that looked. If your going to install more old games might as well pop in deus ex :)