Procedural World Building in Houdini and Unreal Engine Learn on https://www.wingfox.com/c/8702_2670_15826 1.Learn about how to use Houdini to create landscape 2.Learn about Landscape mask of Houdini 3.Learn about how to use scatter in Houdini to solve random problems about scenes 4.Know about how to package the finished…
Hey, I'm working on a scene with a TSI Engine placed on a black glossy floor. The floor is pulsing green light upon the engine, making the engine look clean. Clean as in enviromently clean. I would love some feedback on my scene, does the green light look clean, or more like toxic waste. What's your opinion on the…
Before I go into detail about my problem, has anyone here worked with the Shiva engine before? Specifically exporting a model and rig from Max? Thanks :)
hi there first post!, I have a few questions about presenting game res characters and tools. I have been working as a professional character artist in the film industry for about 7 years now. my main tools are mudbox / zbrush and maya. I do most of my rendering in mentalray for turntables etc. I would like to start setting…
Codename is an independent game label. As such, Codename supports and nurtures independent game designers and provides a development environment that excels at delivering interesting, unique games. Codename provides a space for experimentation, where the labels small-teams and individuals explore their ideas about game…
Hi guys. I've started writing my procedural node-based game engine. Yesterday I've finished first demo for my dynamic lighting system. Hope You find it interesting. Any feedback would be appreciated! Youtube demo: https://www.youtube.com/watch?v=7wXb2qDPRzw
Hi guys, for those of you who have some experience with the cry engine, what sort of things should I need to know about bringing models in? Specifically guns. This here is a gun I made a while ago. It has a diffuse, spec and noramal map, but as you can see it is less than appealing. Should guns use tangent space normals or…
Codename is an independent game label. As such, Codename supports and nurtures independent game designers and provides a development environment that excels at delivering interesting, unique games. Codename provides a space for experimentation, where the label’s small-teams and individuals explore their ideas about game…