I think it needs a lens flare. But yeah in all seriousness, you might get more feedback from a plain render, like Uncle suggested. Also, I'm not crazy about the pose. It's also hard to distinguish between her weapon? and the boots/gloves.
IM ALSO curious as to how I should get that highlight off the front of my mask, it's so bright and I don't know why it's happening. Here are the masks: sTextures are pretty shit... but it's hard when my uv unwrap is so bad lol
The main issue with the Enterprise is greebles. New artists forget to block out and make sure they got the proportions and large details correct before jumping into the stuff you can barely see. And that part can be hard and frustrating if you aren't using the proper techniques.
I imagine it's hard to be put on the spot like that, but really... ALLIGATOR? He didn't even realize what the question was until he stared at the score board and had it explained to him. Oh well. A cumulative score of 40-something isn't too bad. Right?
I think thats a interesting concept and its a little different from what your usual style seems to be. Cant wait to see how you handle the organic versus the hard surface. Out of curiosity what modeling app do you use.
Requirements are for the weak of heart, apply either way. Unless it's obviously a different field etc ofcourse. While its hard to distinguish your own personal skill level, its not you who will ultimately decide if your art is good enough, it's the person hiring.
[ QUOTE ] http://www.csh.rit.edu/~rage/TLGmedia/anim_pages/anewbunny.htm [/ QUOTE ] Oh man. Oh man, I'm laughing so hard I'm crying right now. Damn. Oh it's so true. I gotta step outside before I pass out.
Here is the final low-poly silhouette. I managed to cut him down to 13.5k triangles... but it's damn hard with so many small accessories. I believe if I want to hit a 10k limit I need to choose a project with less small pieces.
Seems like a pretty nice deal. 2 pages of text and 5 minutes of video shouldn't be hard to put together, especially for artists. Most indie games don't get finished anyways. And require some marketing efforts before/if they start making money.
Sure its based in the 1:1 scale Arc Reactor and here are my references :3 But i dont have other images... If you meant other works, it is my first modeling work so its hard to post more images :persevere: