Depends on the engine. Typically you multiply the Ambient Occlusion into your diffuse to give it extra shadowing depth. Engines like UDK and Cry Engine also have in-engine AO that gets applied to your model based on your mesh itself. Combined with an AO map it can really improve the look of a model. Gloss maps are used in…
"Basically you create your high poly and low poly as usual,but when is time to lay out your UVs, you make them more aggressively (Ignore hard edges etc) which results in less UV seams which leads to less vertex counts in game. And it all works because instead of baking a Tangent Space Normal Map you bake an OBJECT space…
The harsh truth is that you don't get anywhere with the current content on your portfolio. You need to start learning these things ASAP: 1. A high poly model. Either a hard surface or an organic asset. The workflow for hard surface stuff is generally requiring a subdivisioin surface modeling, and the organic workflow…
I'm glad you guys like the alphas. I can't take credit for them though, they're from here I'm done! Here are the final screenshots! I ended up re-doing the lighting and post process from scratch. I was having alot of trouble with the bakes so I watched one of the Unreal Academy's lighting tutorial and it helped to setup my…
Besides anything else the car dealer will ask you. What is your budget? What does your family of six like to do? How frequently do you drive currently? Do you intend this to be a car useful for something such as Uber/Lyft. What safety features have you been interested in? Do you care about mileage? SO what do you do? You…
Thank you so much for giving me this great advice and yes I also come from the friesepoort and went to the NHL after ;). As it happen to be, I was just updating my artstation account after reading the same article! I only had a couple of artpieces on there because I was too focussed on my website. So now I'm trying to do…
Been a while, but making progress again. I'm pretty happy with how the foliage has turned out for the most part. The larger leaf tree I feel is a bit expensive, and the lightmaps need some work because they're extremely small in Unreal. Hopefully, I can fix that instead of just cranking up the lightmap res…
Thanks everyone :D You guys are way too kind! I'm honestly just happy that I managed to finish the submission somewhat in a short amount of time :) Hi! So there are a few answers to your questions! Yes to almost everything :D I basically treated the locomotive as a piece of the environment rather than a prop. Meaning it's…
Big updates today for UDK: * Steam * Colour grading * Updated heightfog * much more Click through to see the entire list of updates for the May UDK. One of the more noteable releases is a showcase on some titles being created with the UDK. Here's the list released today from Epic. * Angels Fall First: Planetstorm, a…
You can apply here : https://smrtr.io/8-ZGw Gameloft Montreal is seeking a 3D Generalist Artist to join the team for LEGO® Star Wars™: Castaways, an Apple Arcade exclusive that has already reached the top of the global charts! Praised by gamers for its story, game mechanics and graphics, LEGO® Star Wars™: Castaways is a…