hi guys =D i am pretty new here, and here is my first stuff =) its pretty bad polycount and texture whise... first testing with zbrush and exporting =) this one is my second try, and better =) c&c welcome! :poly124: cu Calined
Hello everyone! I have decided to join this competition. At the moment I'm still hesitating about the theme, but in a couple days I will post some concepts. Softwares: - 3D studio MAX - ZBrush - Photoshop - Unreal Engine 4 LATEST UPDATE
Started this bad boy today, i only started using zbrush a few weeks back and love it. God i hate toes. I've really only done work on the face, the rest is still just coming together as i go. :poly122:
So I just have the concept art atm. I currently don't have access to zbrush, so i'm holding off on the sculpt. I figure what better time than BEFORE I start to get feedback. what do you think:
New to the whole forum thing, just going to drop my art on here every so often! Hope you enjoy. Recently finished my first UE4 game environment. Modeled in Maya and Zbrush. Textures+Materials authored in Substance Designer and UE4.
http://pixelscholar.com/wp-content/uploads/2011/08/malehead_progress03.jpg Hi Polycount. I'm working on a new character model for my portfolio. I humbly submit my first attempt at a likeness. Any and all feedback is appreciated.
The subtool I'm using has multiple uv patches so im trying to use the multimap exporter for its UDIM feature, but multimap exporter keeps writing tifs that I cant open in photoshop. Has anyone encountered this issue before?
Excuse me, its there a way to model but without affecting the edges of the outside? (the ones that maintains the model's shape, or however its called) Like just affecting the inside (green) but not the edges (red) Nvm figured it out: Masking > Mask by Feature > Border
I'm creating a Dragon for a University project, i'm in the process of retoping it before I start to add details. As you can see in the attachments, i'm having some issues with zRemesher, any ideas why it's creating this terrible mesh at the base of the tail?
An interactive anatomy app designed to be used by artists. Zbrush masters Michael Defeo and Scott Eaton are working together to create a whole new way for artists to learn anatomy. http://vimeo.com/32244827 Look for the app to be released in early 2012.