Hi, its been a while. A couple days ago this article was posted on 80.lv and this in a way is a response to it: https://80.lv/articles/game-art-tests-and-how-to-approach-them/ TL DR: 1. Select carefully who you are sending tests to, if the applicant is way below the required skill level there is no point to a Test 2. Make…
for rendering... looking at cinebench benchmarks will probably be most revelant. Every machine I have owned put together in a renderfarm does not equal the power of my personal machine. ( 12 heavily overclocked water cooled i7-980x threads ) which still renders 20% better at stock speeds than a 2600k and is only 10% slower…
You want my Chinese and Russian visitors that visit 20 times a day and grab 28kb of data per visit? Sure, you can have them. Quality visits. Let's look at AW stats and blogger side by side. These are pretty much all the statistics that matter to a character or environment artist, who will appropriately ignore the rest of…
First, assign a checker material to your object. It helps if you make it two shades of dark gray, rather than black and white, because you'll be able to see the face edges better. Then... 1. Apply an "Unwrap UVW" modifier. 2. Click the "Edit" button so you can see your UVs. 3. Go into Face sub-object mode. 4. Select the…
Try to match the leaf cards shape closely to the basic shape of hi poly leaf mesh. This will reduce overdraw. More triangles won't kill you. The leaf card for that hi-poly mesh could look more like a diamond with a thin tail. Have a straight edge that goes down the length so you can fold the card slightly downwards. A few…
Thank you for the feedback Neox! :D I think my take was just some misunderstanding from a video I saw, thank you for the clarification I changed things accordingly! Good evening, long time no see! I had a bit of a hectic past few days so I had to mark a pause in my projects, but let's try do something today! Not feeling…
You can see this workflow as frustrating or one that gives you ultimate flexibility. 3D app, zB and SP are a terrific combination. I'm no expert, but will put some general stuff that may help. Feel free to ask questions and I will do my best to answer them. If you are using zB at all fist thing is to setup GoZ tween it and…
For edit poly objects use obj = $Box001.mesh. obj will be a trimesh of the Editable Poly. To get normals use the Edit Normals modifier. It will work on both the Editable Mesh and Editable Poly objects. Here is an example. ( eMod = Edit_Normals() modPanel.addModToSelection (eMod) ui:on for obj in selection do ( vCount =…
One of the guys on the UDK forum swears up and down that 1 unreal unit = 2 cm, which sounds about right. That would put the UT3 characters at around 6'2 and the GOW characters at about 10 feet--though of course both of those worlds play pretty fast and loose with scale. It's next to useless establishing anything like a…
It doesn't stay in place if I copy the keys, as can be seen below. In fact it makes the problem worse. The limb dummy follows the main dummy almost as tho there are no keys at all, and then snaps back to the original position at the last key. Perhaps I should explain how I've gone about animating up until this point as I'm…