Well you also might want to do some scouting of the rental situation before you make any plans (i hear the vancacy rates of rental properties in some suburbs is like 1-2%).
Yeah man, you're totally right. *I* quit playing half life 2 because it was first person, i mean, come on, being able to see yourself is a staple of third person shooter mechanics.
no sorry i just fell into a some of money and am setting up my new computer/toys and setting up upgrades and whatnot, as soon as im done it will be mumble should be 2-3 days at most.
Two of my favorites LOL 43. DIE!! YOU WOORRMMMSS! 2. DENNNISSSS! Help! DENNNISS! They forgot the horrible voice acting in Silent Hill one, Dead to Rights, and a REAL horrible dreamcast game Carrier
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Although i do not approve of the millions he's helped kill, i was playing left 4 dead 2 the other day and the AK 47 is loads of fun. I have mixed feelings about this dude.
It doesn't matter what the UV Layout is of the low-poly....If you have 1 model with 2 different UV layouts, the normal map will bake to them the same regardless. As long as the uv's are laid out properly.
The head in the concept is very small for the size of the body - it seems to be 8-8 1/2 heads tall, compared with your own 7-head height. The cuts in the final image seem to bright, almost emissive.
This is awesome. The only feature/option I would like is to force the sprite packer to use power of 2 texture sizes. (Even if there is some blank space.) [edit] Just found the right click dialog. :) [/edit]
finished the low poly :) these renders are from 3ds MAX using Xoliul 2 shader. Currently looking at xnormal to render some sss maps so i can get this in cryengine3 and make it look sexy