Thanks for all the suggestions folks. I tried doing an fbx import in to max 8 but I freeze every time during the import's initialization, regardless of what settings i use. guess I just have to start .obj'ing it oh yeah, btw - forgot to change it earlier... i'm importing to max 8 not 7 ... my mistake
by the way, projection in zbrush 3.5 is admittedly botched, but fortunately there's a decent workaround by setting the PA blur to a multiple of 8. so if you just set PA blur to 8 instead of 10, that should stop the artifacts that appear from what would otherwise turn out as a solid projection. that is the only solution…
No dodge-jump, not happy. UT2k3/4 were great because movement was a skill. The whole game wasn't just about aiming, like most other FPS's. Now it just feels generic and constricted. Well the UT99 fans got what they wanted, finally. Took 'em 8 years, but they got their 8 year old game back in the end.
Depending on your Maya Version there is "LevelTools" or "LayoutTools", which are meant to help with Level Design. 8 and lower : http://area.autodesk.com/downloads/plugins?word=level&where=1&software=8&script=&os= 2009: http://area.autodesk.com/downloads/plugins/leveltools_35 2010:…
So I recently switched from Max 8 to Max 2010. I don't know how to ask this so I'll try to explain as best I can... -When you create a face (either in Editable Mesh or Editable poly) your mouse turns into a cross hair. You then select the vertices you wish to compose the face. Now here's the problem; in Max 2010 when ever…