In this case, simply double the # of sides on the asset, remove all these really small bevels for the ridges etc, and you'll end up with a better result with much less tris. Sure you wont have those tiny little ridges, but they likely wouldn't be noticed ingame anyway. Quick test to show various methods. left to right: A.…
yeah I saw that whale boy before, good take, although you should probably give bobby chiu some credit as well since you based yours on his painting of the drawing.. Looks like you did a sculpt of a painting of a drawing.. http://digital-bobert.cgsociety.org/gallery/495164/
I have this guy and it's been wonderful so far...if you prefer fabric over leather - http://www.officedepot.com/a/products/493660/Realspace-BTEC-820-Big-Tall-Executive/
Yeah I have seen it on http://www.si-community.com/community/viewtopic.php?f=5&t=4960. The reseller took the page down. Maybe because its not official by autodesk and they are not allowed to publish it at the moment. But yeah, this is really sad. If its 100% true, I would really miss ICE and the intuitive user interface :(
Some things you don't post publicly while currently employed at a company or while the company is still solvent. There still is a secret squirrel side of the industry, a big mouth can get you blacklisted almost as fast stealing art. But instead of a public flogging and a chance at redemption you're just silently discharged…
Apply this modifier before your Unwrap UVW https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/3DSMax/files/GUID-B47C4C6D-D1E5-49D4-9A26-A2625A427496-htm.html
You should check out my very popular ZBrush course online. I'm happy to answer any questions you may have. You'll need Zbrush and Maya. https://www.lynda.com/ZBrush-tutorials/ZBrush-Sculpt-Scarecrow/492707-2.html -Good Luck!
thanks a lot guys :) i want it look as good as possible i've been experimenting, tried to model real low poly chain but i think 4928 tris is too much :thumbdown: i'll try the 8 sided cylinder and texture see how it looks :\ alvordr i use the imm in zbrush