It's funny that you mention this. I just saw this online, and I think it might be more towards what you are talking about. Raising aware for mental illness through games. http://www.giantbomb.com/podcasts/raising-mental-illness-awareness-via-games/1600-638/ But yes, very few people want to make games that don't "suck".…
Hi :) Yesterday I release a new free update, I also realized I forgot to post the previous one here :astonished: Coiffure Monthly update V2: This version includes a brand new layering system for the grooming tool. Now you have two way to display your haircards: by strands textures (red section) or by layers (Blue section).…
I have a feeling autodesk itself doesn't actually know what their stance is on some things. For example, saying this year that we can't use the edu licences in classrooms and we have to pay for them, and then when quite some people have paid updating their licence so it can be used in classrooms after all. So asking one…
Very dependant on hardware, as well as placement (is it a centerpiece), and artstyle. In this case, you might want to model, but keep it really lowpoly. You might be able to save a good bunch of polies if you use a 1bit alpha for the center without having it cost too much performance. A pretty small texture (maybe a 128²)…
Here is the reference http://home.mn.rr.com/ihworkshop/demo_project%20032.jpg Not doing an exact copy just using it to get the general idea of the scene. I also have some time contraints to contend with. Still going to add more detail to the buildings. I like the tableture idea so I'll research that. The building is fairly…
Depends on how many layers you're using. A 4K texture (meaning 4096 * 4096 pixels using 32bit color and 4 channels) uses 64MB of VRAM. So assuming there was absolutely nothing else using VRAM, you could have up to 160 layers at 4K resolution in memory before going over 10GB. In reality though you'll obviously never have…
It looks a little iffy at the point where the final arrow hits the robots head, forcing it to the ground. From the first glance its just looks like there is something wrong with that final fall. The robots fall to the ground could be a little slower. The draw time on the bow during the jump looks to fast for the amount of…
Cool idea, you have a nice base to
start from. F1-44 Everything here is pretty static.
A good tip I learned is: when doing a motion, use the “largest
control” to sell an animation. For example: when doing a laugh you
could just animate the head, but to really sell it you want to add
his hips and gut to involve the whole…
[ QUOTE ] Vassago: i think there is much better equipment out there than bowflex for that kind of money, resistance training is good and all but it really cant replace weights. I'd imagine it's pretty decent for high rep exercises but aweful for power reps. But i guess to each his own [/ QUOTE ] They're not as bad as you'd…
The diffuse isn't the problem, compare the Ryoka model with the Ryoka renormalized model. The latter is with smoothnormals applied to the normalmap. I'd like to know if others run into the same problem with their models or if that only happens with mine. For thirdperson viewing I use this in a cfg: bind kp_uparrow…