Hey All! Sorry that I haven't posted anything up here for the past...wellll..week. I am often posting work onto CGfeedback where the rest of my class has set up a thread. if you want to check it out and see what others have done, check here :D http://www.cgfeedback.com/cgfeedback/showthread.php?t=5249 Yet again, this…
Edit: I've heard good things about the Stafford course, it's probably worth looking into. I've also heard good things about the games art course at Derby. I would certainly recommend a focused course rather than a 'jack of all trades' design course. If you feel that you should have applied elsewhere, it is definitely worth…
in my country minimal month salary is 529 BAM (which is 323.51 US dollars) avarage month salary is 800 BAM (which is 519.20 US dollars) so one working day (8 hours) is arround 20 BAM (arround 12 US dollars) one hour would be 2.5 BAM (which is 1.53 US dollars) The client is not remote, he's from here but also i would like…
have u tried the nexus forums? http://forums.nexusmods.com/index.php?/topic/522532-skyrim-tutorials/ [ame=" https://www.youtube.com/watch?v=6t_yECNDXNA"]www.youtube.com/watch?v=6t_yECNDXNA[/ame] I do not know if Gamebryo DCC exporters will set up the shader correctly to work in SKYRIM? ( r u werkin on a mod? ) I have…
Your concept has much deeper skin folds, I would work these into your sculpt at a lower subdiv level, to keep your fine detail. As it is, it kind of looks like a plastic model. Deeper folds would lend it more weight and massiveness. For example. http://www.zbrushcentral.com/showthread.php?52216-Next-Gen-Rhino-Warrior Great…
Sort of at the point where I dont think i could make it better. I Know its not perfect, but it's prob as close as i'm going to get it. Been a learning experience which is the important thing. final tri count came in at 5210. thanks for everyone for the crits!
If you have a look at the PolyCount wiki and go to character and then topology, there's lots of information on it. I found this one most useful. https://plus.google.com/photos/114074008528400978659/albums/5283421451604722753?banner=pwa
Off the top of my head ;) [ame] https://www.youtube.com/watch?v=LpLBzV9uG0Y[/ame] Texturing - Traditional Shaders to PBR Shaders: http://www.marmoset.co/toolbag/learn/pbr-conversion General Rules: Only colour Info In Albedo, no more lighting info overlayed (AO, PRT etc.. although depending on style, some cavity can be…