We've been working extremely hard on the 'ORION' game series since it's first original (read: horrible) release with 'ORION: Dino Beatdown' on Steam back in May 2012. We fell short on delivering what we needed to and from that day on we started work on the spiritual sequel, 'ORION: Dino Horde' which was a game immensely…
I found this awesome worn metal tutorial where the artist briefly touched on making the wood look worn; it taught me quite a bit but I'm hoping there are more tutorials to supplement his. I'm working on a project that has a tremendous amount of wood assets.
So I'm trying to recreate this samurai jack drawing and I'm onto the point of trying to grasp how to texture the torn cloth at the edges and holes of his sleeves This is my base mesh Should I keep some extra distance on the edges of the sleeves and use alpha-blending in substance painter to manually draw the torn edges?…
Greetings all, my name is Raymond Jacobs owner of Ethereal Darkness Interactive creators of Morning's Wrath and The Lost City of Malathedra We're currently working on Morning's Wrath: Caverns of the North (Morning's Wrath 2), and are in need of a few talented individuals who would like to assist in the creation of art…
Our mobile game studio is looking for a highly talented horse sculptor, along with a low poly horse modeller and a PBR horse texture artist. The quality of your work must be professional and not that of a hobbyist. Below is an example from another game to demonstrate the level of quality we require. A detailed brief will…
[ QUOTE ] Void point. When was the last time you saw ANY sufficiently hardcore porn carried by major retailers? It's still a gazillion dollar industry (4.2 gazillion to be accurate). Besides, it's a game, distribute it online and don't let a published keep most of the money. [/ QUOTE ] Dunno how it is where you live, but…
Hey =) After finishing my first real model from HighPoly to LowPoly, I decided to share it with polycount to get some feedback for improving. My goal is to create timeless, stylized assets like those in Sea of Thieves and the whole Blizzard Universe. I´m currently rigging the horse, so the armor should be fitting perfectly…
https://www.artstation.com/artwork/9EOLZW Horse Armor done in a mostly Hungarian Medieval and some European Medieval style. A lot of the design was composited from the actual work of a master craftsman Zoltan Koszta.All of the work was done under guidance of this insane man:https://www.artstation.com/nimlotThe horse was…
I made thorns with zbrush.There are a lot of thorns.I want to re-topology to develop UV.I used zremesher.HoweverThe thorns will collapse. Available softwareMAYA,blender,zbrush How can I succeed in retopology?
Hi everybody, Here's a horse trot I'm working on, let me know what you think! http://vimeo.com/420277993I'm working on 20 frames. Horse was modeled by Hung Vodinh, rig by Joel Anderson Here's a syncsketch for frame by frame review:https://syncsketch.com/sketch/b580c84f4ef5/ Thanks for commenting, have a nice day everyone