Strangely; Now I am not having those problems. Mesh created by Zbrush Re-Topology tool doesnt crash Zbrush. Mesh that is imported from Maya to Zbrush is not inverted, nor it crashes the Zbrush. ....funny!! o.o
Here's some Zbrush stuff I've been working on... Here's a render made for a Zbrush Central Challenge, textures were made in zbrush using polypainting. Pinhead Zbrush screengrab: Chatterer Flash Frankenstein Ode to Giger
I just started learning zbrush and would greatly appreciate feedback and criticism on my character. This is the first in a series of attempts at a character using zbrush but this one is the first that is starting to look like a human.
Just about done zbrushing this head. Its supposed to be Ahhnuld! The only thing is I'm not sure how to do the hair. I looked for some zbrush hair tutorials but couldnt find anything useful... any comments??
I did do a little research on this. Having no luck reimporting a obj file exported from zbrush, into max, and then back at the lowest sub d. Read about Guruwave obj export/import, but the model still wont import. Morphix only seems to apply for two models in a scene already, so that wont work. Is there something Im missing…
guys, im having this strange uv problem when i import zbrush model from zbrush to max as an obj. the UVs are kind of 'exploded' that they have per face seams. I used both uvmaster inside zbrush and importing the lowest level to max and unwrapping there and reimporting it to zbrush tool. but neither work. :( any ideas on…