We really 'should' leave religion out of these kinds of topics because of so much ignorance and bias on either side. :D There are some nut jobs out there 'for religion' and 'those against' but it seems 'all christians' seem to get bunched into the nut case bus in these type of debates. It's always black or white when we…
The blue channel is not black, it just may have negative values. Clamping the normalmap to min (-1, -1, 0) max (1, 1, 1) usually fixes it, although if you are getting negative values for the Z your normalmap might not be normalized.
Spicy Ass Chicken in wraps: 3 or 4 Chicken Breasts, 1 Iceberg Lettuce, 1 Cucumber, 1 tin of Sweetcorn, 1 Jar of Mayonnaise, 1 Red Onion 1 Lemon Some tortilla wraps A Large re-sealable sandwich bag Some tinfoil A large Baking tray Some Jalape
Hi! Sorry if that was asked a lot. I need a formula to convert 0-1 linear(which is used in material sliders like 3ds Max,...) like 0.7 into Photoshop sRgb(0-255), what is used in PS histogram. I need that for non color maps, like roughness. I don't know if the correct formula is x(linear)*255, or do I need to factor in…
Basically that. How do you planify on grouping UVs from a set of objects - atlases as for my understanding - on large scenes to also ensure decent texel density to bake? You do it by area? - idk, kitchen, room 1, room 2 - by type of object? by size? Hope that makes sense @_@