As Neox suggested, you could try overriding the tangents in Substance, using a spiral gradient. As an example, here's one I made for glTF's anisotropy: https://github.com/KhronosGroup/glTF-Sample-Assets/blob/main/Models/AnisotropyBarnLamp/README.md#anisotropy-directions
There is alot of musculature you are missing. The bone structure is too strong around the jaw and not strong enough in areas like the brow. The example is stylized and the features are enlarged while the skull is small in comparison which suggests youth. In Blender you can set up an image plane and place the front and side…
Hey guys, again thanks for the support, and crits. It helps greatly. More Greens on the Bronze it is! I'll whip up a quick example, and post it when I can. I am up north at the moment helping a friend move. I'll post up some wire frames as soon as I get back. @ DWalker: I had to use a darker Brown Lime stone for the Main…
I made a system to create lips and jaws based on Paul Neale, the whole system is created based on initial points. The question is how to create the starting points and then manipulate them all together and transform them into smaller or bigger ones as if they were a single group and based on that size I modify generate the…
I'm an indie game developer working on a project titled Soul Saga. After experiencing several complications with my 2D art, I've decided to make the game 3D and port my current characters. Here is the 2D images of my game: http://www.disastercake.com/soul-saga-episode-1 Here is a list of requirements I've gathered thus…
A. Procedural texturing has pretty limited used, and wouldn't ever be used in a situation where you want a really specific detail or effect. It certainly is not viable to use for an entire game. Some tiling concrete wall textures? Sure, but not as the basis for all the textures in your game. B. Procedural texturing is only…
These cammo paterns is an example of the colors , to adjust such in a vehicle tank is not easy , you can't just aply a patern in psd you must see which part goes where and how it can be conected with each part of the vehicle. No1 pattern used basical in Eastern front , in North front , Narva east prussia etc etc , No2 is a…
1) Yes, that's fine. The modeling is simple and clean, and conveys the rounded shapes nicely. A "high poly" model doesn't always need to actually have a lot of polygons, it's the visual result that matters. 2) Multiple objects is fine and it's a common way to add small details like screw heads or things we don't want to…
I'll have to thoroughly check out that plugin. Thanks! The effect I'm going for is what you can do at the shader level in any game engine in one line as well as in Substance Designer's pixel processor which functions just like shader code. Essentially, the max equivalent of "tex2D(MyTexture, uvs)" where you can custom…
Not necessarily, the GPU is not specified (it's an R7 260?) nor the PSU, but let's assume you have a good quality one. In this case you could buy a 1150 motherboard (check dimensions to see if it will fit with your case) and a compatible CPU, for example a cheap but capable i5-4590 (I don't know your budget). All the parts…