So I wanted to show what I´m working on just do get a litte motivation. I´m new to sculpting and it´s my first serious model I´m doing with sculpting. (after I sulpted detail to an old low poly model - wich I did for getting more familliar with it) Now let me just add a little word to the model itself: It's ment to be a…
I have a square plane and want to know how I can sculpt on its surface so that I only ever go a certain depth into the plane no matter how many strokes I apply. Basically I want to create a relief on the surface which maintains a constant height whilst the recesses maintain a constant depth. I've been experimenting with…
Some wip images of an orc sculpt in Zbrush. This is kinda my third sculpt in a series of projects i made to really learn and understand zbrush, so I'm looking for critiques and comments! I'm trying to go for a more passive but still quite menacing orc character, more closer towards human size and proportions.
Would like some input on this, yes the muscles and proportions are a bit extreme, but that's what I was aiming for I've put almost no time at all on the legs as they will be covered by a pair of jeans and boots, only made sure they had the proper mass. As for the upper body, fire away with the crits
Hey Polycount, This actually my first post to the forum. This is also my first try at the female figure. Any and all critiques are very much appreciated.
Hi I'm trying to dvelve more into the character sculpting. My current work is something beetween an old woman and a witch, and at this stage I'm focusing on the individual face feautures. Later I want to add the rest of a body, and the clothing (hooded black robe). My question is -What can I do better? What to fix? What…
Hey guys, I've been working on this creature for a minute, and I wanted to post it to see what everybody thinks. After this I'm going to be retopologizing and poly painting. Then I'll be posing it so I can draw it, Ill be posting all that too. I would really like to hear what you guys think, thanks in advance for any…