This is very ... believable. This question is for anyone: How do you reference this stuff? I gathered several references together and shared most of them. I use the concept art a lot but when I have question that can be answered by real life references, then I will deviate from the concept. Either way, you simply can't see…
It's a courtesy to the employees its not required. Until its required we don't have a leg to stand on when demanding we be included in the credits. We make games. Like architects make buildings. It might not be apparent we built something but that doesn't mean we can't take credit for what we make. Demonstrate what you can…
No I haven't tried your method, there are parts of IC I have yet to explore (shame) heh I've used the polyboost method and it works pretty good. It flattens everything between two points so first you have to make sure those points are in the right place which is more prep work. Launching graphite modeling tools in 2010 is…
I suppose it doesn't do much good to participate in the challenge and not also in the thread. Oops Since last we spoke, I've been chugging away on my Hi-Polies. Finished up all the big assets, and I'll probably be working on some smaller detail stuff over the next couple days (door, rafters, miscellaneous dangling cables…
Quick question about smoothing the blue wire insulation for Unity. Is applying a single smoothing group to the low poly wire models enough to make it look nicely round looking? Looks fine in Max, but in Unity? *************************************** btw, here is the result i got thus far anyone interested. It looks…
They roughly do the same stuff. It's great that you're learning both, I think more people need to get out of their camps and learn both. A lot of awesome tools get created because someone said "yea but in XYZ you can do it like this..." sometimes something better than what both apps have natively gets created. I cut my…
If they are misaligned, why don't you just align them? You could add an edit poly on top of your lowpoly and move them into place in sub object mode..just delete or deactivate the edit poly modifier to move them back. Sometimes I set all the pivots on my highpoly objects to the world center, and move those into place..to…
Dick Dale Nitro [ame] http://www.youtube.com/watch?v=xymVxcLQVT8[/ame] Hendrix (just about anything really) [ame]http://www.youtube.com/watch?v=BCwCBh0z3Hs[/ame] Prong Snap Your Fingers Snap Your Neck [ame] http://www.youtube.com/watch?v=Cl-5TrGakWY[/ame] Iron Maiden - Rime of the Ancient Mariner…
So when you xform the pivot you get 6 values in a list [x,y,z,x,y,z]. Since I just need xyz I say use from 0 upto but not including 3 for the list so I get xyz also called slicing. For more info: http://www.diveintopython.net/native_data_types/lists.html