*rant start* Don't get me wrong I go see the movie anyway.. but a prime example is quarantine.. the final shot of the movie is in the trailer.. I think there has also been a trend where trailers a cut extremely well and DONT give away any of the plot points. prime examples being Iron man 2 and Clash of the Titans, the…
Ok shit is getting serious guys ! Some of you might have noticed that EXT2 has a nice mitering technique that allows you to have clean topology on corners.This is great but EXT2 still breaks the geo on complex meshes and while SS will behave differently on 2016 < and 2016EXT2 > i think having a clean topology is something…
Very nice modeling, the only critique I have is that the mandibles (chin?) are a bit rounder. As far as the UVs go, for something this low poly you're going to want to do a lot of stacking. Both gloves, both arms and both legs look similar. The patterns on the torso and face look symmetrical as well. I can't tell from the…
I think it looks good! What happened to the broken parts that you wanted to model in? You could model out some trims on the bottom of the fountain like in this example. If they are not too exessive you could even get away with it without baking it anew. If you're not quite sure how to do it check out this tutorial. She…
looking good, great update, have you tried using a grid? its an old technique for checking your studies. It was used a lot before computers, but its still great for studies, since you dont just overlay the reference and "cheat" your way through =P you still have to analyze the result and paint yourself. here is a quick…
we're talking about an 8 sided cylinder(or less), which you're most likely going to be using for rivets and bolts and other tiny stuff that wont have a noticeable impact on the silhouette unless, like you said, its a really low poly asset. I'm not against using it, it's just that your first example is really specific... if…
There is no typical count, totally depends on your particular target. 8000 sounds great for MMO use. You'll likely have LODs too, to handle crowds of players & NPCs. Usually character clothing means removing any skin underneath. But if you allow the player to heavily customize the character (like most MMOs) then you need…
Good post TGZ, and aresee, listen to MoP. Your 'low-poly' mesh has clearly too many polygons. It really shouldn't look that different from current low polygon characters. Here's an example of how a low poly mesh with a normal map looks, scroll down to see the wireframe and materials at work.…
You should always try and push yourself outside of your comfort zone so that you can learn and improve. To begin with, I would say just try looking for more complex shapes around you that still are composed of hard surfaces but not quite as perfectly angular. For example, I was just looking at the phone that sits on my…
I dont know, I think what he said about providing examples and giving results is a good idea, that way it makes it sound like your talking about your real life experiences instead of just saying things you know will sound good. It is one thing to say "oh yeah I'm good working with people" or you could actually give an…