If we're going total deaths by 20th century and later weaponry vs total deaths by 20th century and later vehicles, then yeah. Weapons win. Its what they're for. If you want Americans killed by each cars win. FBI crime statistics 1998-2007 http://www.fbi.gov/ucr/cius2007/data/table_01.html Motor Vehicle fatalities…
That number is the average luminance of the scene, which is the "intensity of light being emitted from a surface." Using a pure white, no specular material on a plane perpendicular to the light direction helps get the brightest value from the scene, which is what we're basing all of this on. Make sure you have all other…
Do I have OCD? :) Enjoy :) Tango Gameworks Tokyo Japan 2010 ZeniMax Media Playdom San Francisco, California USA 2009 Mobsters, Sorority Life 343 Studios Kirkland, Washington USA 2009 Microsoft Studios Tecmo Koei Yokohama Japan 2009 Activision Blizzard Santa Monica, California USA 2008 Fatshark Stockholm Sweden 2008 Vertigo…
im not sure if your aim is to make something heavily stylised, but I think your eye sockets are very large and oddly shapped, a bit flat too... you should try putting a sphere in them for the eyeball then modelling around that. Also get some reference of peoples faces/eyes to hep you with shaping them :) Your legs are…
That's where I think people are getting mixed up..Ambersee's a bit more technical than I am, so he can correct me if I'm misleading you here, but there are two sets of things that people are talking about in here and they don't overlap the way people are saying in this thread: 1: Forward-rendered dynamic lights in UE3…
In post #133 i commented on the draft screen and ive played ranked solo to 1420. Ranked solo is a bit of a silly concept for sure as its pretty much luck of the draw, and im well aware of how silly it is to argue about a teamgame when youre tryin to play solo. However, ive also played in 5man premades with people upto 1700…
Perfect, could you try if this works for you when you select an object and run it (paste it in the Maxscript editor and press ctrl+E)? ePoly = $.modifiers[#Edit_Poly] -- alias, for convenience setCommandPanelTaskMode #modify -- switch to Modify panel so that we can enter subobject mode subObjectLevel = 2 -- go to edge mode…
I knew it was a good idea to involve polycount in this :) that fry-hat is f*cking awesome. That looks like an easy one to try and get into the game real quick. Obviously, as I am only one person who is trying to do the job of about 8 people, including making my own cool stuff - I can't work on getting everyone's stuff into…
Apologies if this has already been asked before but I'm wondering how SP (2.3) baking differs from using a cage in any other application (I used Max 2015). I mostly mean the "Average Normals" box. I did some test bakes with it off, like Tim Bergholz says, but I ended up with seams like in an explicit mesh normals workflow.…
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