Holy giant PNGs Batman! Your images are very slow to load. Please see the Information sticky (http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1), specifically the section "Make Your Artwork Easy to View". Just a gentle reminder.
Less talk, more art pls. Also let's keep it respectful please. https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#respect
Blaizer, the current exchange rate is about 1 euro = $1.40, and from all the information I can find, average income for a man, regardless of profession would be about: (all figures in euros) 24k-54k for Spain 33k-63K for US http://www.payscale.com/research/ES/Country=Spain/Salary…
We need to know which software you're using, along with version numbers. And more information about which tools you used, and how exactly the wheels are rigged. https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#use
Tiny bump, but actually, I'd like to clarify some things that came up while talking to a few artist: 1. I'm not really interested in joining some unity/ue generic project. No offense to your project, it's just that I'm not motivated to create "yet another..." 2. Yes, I really want to create a ray tracing game. I understand…
Also, please be civil, both BagelHero and trugb31. Respect Your Fellow Artists http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1
A very great insight Stephen! Might just give it a try for a week. I don't have anything to offer you back.But been strolling around for a bit of inspiration. Hope this inspire you and the people around here. http://vimeo.com/63013116
The sculpt looks nice! You should work some more on the rendering, it is by far not on the same level as the sculpt. If you want to render in Unreal, here are two helpful resources for setting up a skin and hairshader: https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/HowTo/Human_Skin/index.html…
Thanks everyone ! @ Twotents : You got it, haha ! Modelling and unwrapping finished (635 tris), let's move on to the final texture - I hope to do all of it tomorrow.