Short list. Can explain later or if asked: Game Dev programs across the world would like game art for their student game projects. Quality will vary. Good example (full disclosure: I art directed on it): The Maestros at USC Games. We had ~25 volunteer artists at any one time Indie games on places like TIGsourxe or…
I have to say, thanks Eric! I tested everything today and it works perfectly. What I did was, just what I said basically. Attach constrained a bunch of dummy boxes to key areas of the morphing mesh (as per the XSI facerobot example bone structure), then Position Constrained a bone to each dummy object. For the eyelids,…
1. Lookat constraint. Script here. 2. Projection map, plus volume light atmos effect. Here's an example of #2 I made awhile back. http://www.ericchadwick.com/examples/images/volumelight_nebula.max [edit: didn't mean to brush off rooster's ideas, I posted last night pretty late. There are many valid ways to skin this cat.…
I second this, that orc ass needs saving otherwise nobody will hire you. Seriously though, you're not off to a bad start but these aren't portfolio level works as much as they are studies. Portfolio work should be comparable to the companies you aspire to work for. Avoid anything called "WIP" in your portfolio section.…
Additionally, here are some general notes from looking at the meshes: * Highpoly (for example 'head_high') has some hard edges which will show in the normal map, would shade those soft * If the edges come out too tight, I would exaggerate the bevels of the highpoly some so they hold up when viewed at a distance. Wiki: Edge…
Hey I'm planning on presenting a character in UE4 once I finish the rig, but wanted to know if there is any way to pose it for screenshots without exporting anims? I ask because I'll likely place the character in one of the content examples and it would be great to not have to export parts of the scene into max, pose and…
Hi guys I had some questions about texturing a vehicle to Nintendo DS specs. Does the DS support reflections on car materials from an environment map or a reflection map? Would an artist just basically paint in some static highlights or reflections into the diffuse map for this type of texture. Some info that might help is…
Not sure how well it shows up but i threw together a simple example. How it looks in max (but even slightly worse than this) Original texture 512x512 Dont know if it matters, but im using Nitrous and Realistic Materials with Maps. Is this something i should stay away from? go back to OpenGl or Direct3d or whatever? EDIT:…
Your portfolio apart from the title doesn't really scream tech artist. Tech artist roles are different at all studios but all you mention that is really relevant is kismet and uScript but show no examples, and while useful seems more like a level scripter role. You also mention cascade and have an example of hologram…
I am always happy to help - but I still have no idea how this toolset would benefit my workflow. Even for beta testing you want your tool to be documented with a few concise and practical examples. You have pages of text and screenshots describing your UI, but not a single example picture showing what it does. Let's say…