Anatomy study, zbrush and photoshop. Figure sculpt, zbrush screengrab. Breakdown: http://i.imgur.com/DCHctTV.jpg http://www.artstation.com/artwork/anatomy-study-zbrush-and-photoshop Anatomy study, the main inspiration was from a Die Antwoord music video and this is one of its fine specimen. Rendered in zbrush and tweaked…
Why don´t you just test it out? Place something inside Zbrush apply a matcab, save,close ZBrush and move the matcab out off your zbrush folder.Open Zbrush again an fire up what you saved.If the MatCap is still there i would say yes.
i generally make a highpoly first.. its a pain in ass to make a lo first and its just a horrible workflow.. you can make a model that is low in polies for zbrushing.. just use all quads.. zbrush hates triangles.. even though there is a convert tris to quad button in zbrush i just never used it.. so i dont know how that…
I think you might be fine just having your artist look at zbrush central. Now zbrush comes with a guide. if you want an intro to zbrush though the eat3d tutorials covering how to use zbrush for hard surface sculpting are really good and more up to date than the fountain.
Actually, zbrush is very linient whe it comes to that. If there are any problems with the faces, zbrush fixes them for you anyway. Besides, zbrush has problems with faces with more that 4 sides. It finds no faults with Tris.
Yes, "Introduction to Zbrush 4R8" that also contains updates regarding Zbrush 2018: https://www.thegnomonworkshop.com/tutorials/introduction-to-zbrush-4r8 It is made by Scott-Spencer and i think it's the best one out there for beginners.
I just released the version 1.5.7! * Patched the plugin to be compatible with ZBrush 2024.0.1 * Fixed an issues that caused errors on IOS * Fixed Hide All/Show All/ Invert Visibility in the Quick Menu