Ok, I'm trying to create a sprite smoke w/ the SuperSpary particle system. I have the image in the diffuse and the opacity slots, but the particle faces just show up white. Is there a way to attach the smoke image onto a particle face?
W is a third texture coord in Max, used for 3D procedural textures and for storing vertex color in UV channels (need 3 axes for RGB). You can avoid bake problems if you move the overlapped UVs to -1 on W. Same as moving them on U or V. Except W can be messy... it's generally hidden unless you purposefully look for it (bad…
W O W ! ! The metal remix is amazing, and the original meltdown is unreal. Good lord, I think that might have been too high pitched for dogs to hear. Perfect metal mix, thank you for that.
Hey guys, when i render w/ maya software my normals and spec show up, however when i use mental ray, only the diffuse shows through. all maps are targas w/ solid alphas. Any suggestions?