http://kotaku.com/disney-shuts-down-lucasarts-468473749 No more action here... Some 150 people were laid off, and both of the studio's current projects--Star Wars: First Assault and Star Wars 1313--were cancelled. I hope this means that they are looking for quality games... but who knows.
I did something like this recently, i had a lot of advice along the way and i felt like others could get some benefits from it too. Most of my sketches and rambling goes on in my sketchbook though, i feel like i can say things better via posting images as opposed to trying to explain my vague and erratic process.…
Been a while, so have a new character. Produced for a freelance project. 3D Viewer: https://www.artstation.com/artwork/archer-girl-75209405-a83c-46e0-bac1-b80517983685
@ ENODMI / Jesse Moody : I found this matcap on zbrushcentral on this thread : http://www.zbrushcentral.com/showthread.php?t=46175 But I don't remember where exactly so you can get it here : http://fanny.vergne.free.fr/Tools/fg_grey_metal.ZMT @ dtschultz : I used the Orb's brush for the sharpen wood…
Ok. First off let's narrow what are you going to do with this machine. Specifics (what software are you going to use for example). If you are looking to setup machines for game dev studio, this is what I would do: 1. Dont buy Quadro/FirePro gpus. It's rather pointless for geme development. They are expensive, and doesn't…
Wait! Are you telling me, or asking me? For your information I purchased this software from a professional retail music shop for around £460, that was over 5 years ago. This program was the full Steinberg Cubase SX, comes with 12 discs, an instruction book as thick as your arm and lifetime commercial license. It wasn't…
I think this thread might help you. https://forums.unrealengine.com/showthread.php?46269-Modular-Asset-Lighting-Problem There are so many discussions about this so googling with help you a lot there.
To update the ui you can add a selection callback:( tp = teapot name:"Special teapot" fn selectionCallback e handles = ( if handles.count == 1 and selection[1] == tp then print tp.name ) ::callbackItem = nodeEventCallback selectionChanged:selectionCallback) This one checks if there is only one object selected and if the…
[ame=" https://www.youtube.com/watch?v=46xR70X21YY"]Content Patch - April 4th, 2013 - Ep. 062 [LucasArts, Ouya launch, SC2 WCS] - YouTube[/ame] Pretty much what you said, all the 'old school' peeps had long moved away from the helm and into other pastures. Don't forget that LucasArts also hasn't produced any 'critically'…