Hi folks. We've built a new app and we're looking for feedback. Zig is a collaboration tool built on top of a social network. We spent years in film and previz, and have done AR/VR projects over the last few years. We increasingly saw a need to connect people across different disciplines, from designers to VFX artists,…
I WOULD just willy nilly amp up the dynamesh resolution, but I want to maintain the low res I'm at. :/ Here's a photo of the issue now that I have time to take it.
We've talked about this before. How's your script coming along? https://polycount.com/discussion/196410/3ds-max-2o15-disable-move-amp-select-tool-free-moving
It seems you can get the depth pass rendered out with the Viewport 2.0 API. I havent read enough to understand it but will take a look. http://images.autodesk.com/adsk/files/viewport_2_0_api_gold.pdf
Bonk! http://www.lik-sang.com/info.php?category=27&products_id=5785 I wouldn't mind metroid [..] redone, but keeping the side scrooling aspect. http://www.gamerankings.com/htmlpages2/914982.asp
Very slick render. Looking forward to the low poly. I love the design, how it feels like a mobile operations/apc/defense unit. Great scene setup and lighting as well!
low poly game character 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps. The 3D Character Models has a fully textured, detailed design that allows for close-up renders, and was originally modeled in MAYA. 3d low poly Game character developers Model Rigged in Maya, ZBrush and…
How do you get mentalray to make out with more of your available memory? Right now it's getting to maybe first base by only using about 20% of my available memory, and never even remotely thinking about touching anything past that. What gives? Increasing tree depths really doesn't offer a significant increase. Increasing…