Pycharm is brilliant (so are the other intelliJ IDEs) it's an absolute essential for python development IMO Max - it's just better than everything else if you want to make models. Substance designer - it's the bedrock of any sensible material pipeline, its scriptable, extensible and incredibly powerful. Substance painter -…
Two suggestions: 1) Go back to 2.79, as the Blender Internal render engine supports the Blinn specular and is quite fast to render. There's also the Blender Game render engine that in some simple cases is fantastic (this is the 3D View): 2) Go put in a vote so that GLSL PyNodes gets eventually committed to Eevee, it's a…
I generally haven't been big on resolutions in the past so I might make that a goal this year. Aside from that, here's my list of things I'd like to work on this year: - Be more active on the forum and participate more in contest - Improve and work on portfolio with personal projects - Learn how to speak french - Sleep…
ALright, its been a while since I posted, been busy with travel and such. The python is on the backburner, but I came across one of Aaron Foster's concepts and he gave me permission to use it. I really want to dig deep into UDK, and here is an early shot of the level, and some of the highpoly's. All the textures are…
Hi, we are currently working on a high volume project with 3D Scanned Assets (all of the same type), and looking for 3D-Artists who are experienced in scan refinement, texture post and working in a very organized structure. Software of use is up to you, as long as the technical requirements are fulfilled. Automatization is…
Thanks for the feedback.. I am sorry that I didn't see this earlier ): But that is awesome that at least 3 people have used it and have had it work yippee!!! Thats enough for me. I know its a bit late but ankit, the error you got is because you are inputting the code into the wrong tab. Make sure you have the python tab…
C++ , Python, and math skills. From there you should be able to create your own apps, or get to learning the API for larger programs (3DSMax/Maya/etc.) to create tools specifically for them. And yes, you'll need to know the creation process/pipelines for 3D art if you want to create tools to help 3D artists. Also:…
I recommend python because most answers are a google search away. A lot of the MEL stuff is on 10 year old web pages that may be out of date. The documentation is a good place to start. As for updating scripts. Usually they just work. I'm using a couple of scripts from CreativeCrash from 2003/2004. I'll need a specific…
AFAIK you need to give the materials rgb values. A quick Google suggests maya doesn't have any built in functions to do the rgb-hsv-rgb conversion so I'd suggest using PIL or one of the other image libraries to deal with the maths because vanilla python is ill suited to the sort of sums you have to do. Normally I'd say to…
Tried out to work with that script, I moved those two files into place: (X:\Users\UserName\Documents\maya\2018\) created a shelf-python-script: import launcher launcher.run() saved my document which contains xgen-strands and hit the button/script: i got this error: import launcher launcher.run() # Error: ImportError: file…