We are in the process of developing an anime-style indie game in Unity, with emphasis on character presentation and stylistic visualization. The project is currently in active development. Core systems are in place. Iteration is occurring. It is currently composed of a programmer, an animator, and a 2D artist.…
** We are not currently accepting new applications for this position. ** 3D Low-Poly Mesh Modeler Lightpoint Scientific, Westlake Village, CA (Initial 1-week onsite training, then fully remote) Full-time $70,000 - $90,000 About Lightpoint Lightpoint serves the global reconstruction community with
cutting-edge data and…
since i decided to do a full body anyway, i did some work on the shoes today. i looked up some victorian era shoes and pasted them in my reference board. i don't want to overcomplicate the design so i'm pretty happy with the result! last things to sculpt for the lady is her hair strands and some final refinements. then…
Hello. Here is my portfolio: https://www.artstation.com/alvordr. I have a mix of hard-surface and organic modeling background with a degree in Game Art & Design. I don't see any of your criteria being an obstacle. I would be happy to discuss this with you, if interested.
Hi everyone. I've created a shader override for maya in vp2 with Zebra Curvature clay reflection line and drafta Analysis to better understand the surface continuity. For anyone want a good 3d model this is a must ot have. https://youtu.be/PwiVDEOUQxI The link on my gumroad on video description on youtube.
Hi! I’m Bianca, a 3D artist and designer with experience in game development and product design, currently looking for new opportunities (freelance or full-time). I specialize in 3D modeling and texturing using Blender, ZBrush, and Substance Painter, and I also have experience with Unity. I’ve worked on game assets…
I'm attempting another modelling challenge run by the folks over at 3dmodels, This time I'm doing a vehicle inspired by Syd Mead's sentinel 400. I'll admit I'm running short on time with this challenge, as life keeps getting in the way. But I'll see how far I can get before the Dec 4th deadline. I'm still blocking out the…
Hey everyone! :) Just finished up this project created in Unreal Engine 5. This one ended up being more challenging than I initially expected, especially when it came to getting materials like snow/frost to read correctly and working with decals. That said, I learned a ton throughout the process and I’m really happy with…
Well, that's precisely why I was mentionning earlier that some of the confusion in this thread might be coming from where you are in your learning of polygon modeling in general. This (and the weird question about the ears) 100% confirms it. And again none of this relates to "old" or "new" models (beyond the fact that…
Hi! I just had a few questions on taking a high poly model and transferring the details to a low poly model. I'm trying to understand and learn how to efficiently do hard surface modeling in ZBrush using Zmodeler, so i decided on starting with a simple barrel and I'm having a bit of trouble. I'm building this model to be…