Faceless (Blacklight Studios) is in need of talented 3D artists who can do Character models and or Prop models In addition to talented Animators who have rigging experience to envelope the world of the game being developed in Unreal Engine 4. We are especially looking for people who have experience using Unreal Engine,…
Hello all, thank you so much for reading this post. I just get back to practicing my 3D modeling again, and i just recently found a workflow that i finally get comfortable with. As far as style goes, i found that ,modeling stylized things suits me perfectly to adapt from my 2D background, so i want to present my latest…
Hey guys after about a 4 month break ive decided to come back to modeling and try my hand at modeling a Glock 17. This model will be for a game engine/mod, so i need to do a low poly version with normal maps. However, i usually model low poly first then high poly, but this time im going to try and model the high poly and…
Hello everyone, PolyDetail is my new plugin for 3dsMax. * PolyDetail is a 3dsMax plugin that helps you to quickly draw nice ornamnets with a mouse brush. * Ornaments are one of the most time consuming things in 3d modelling. With PolyDetail you can create a large variety of ornaments in a few minutes. * Product geometry is…
Hello, I have a model of a bag of chips, it has been 3d scanned from top and bottom side. So I have two models, where I have removed floor, that was scanned also . I need to combine both models of bottom and top of chips bag into one single mesh. I could use symmetry modifier in 3ds max to make for example top mesh to be…
Hi there, This isn't something I'm working with right now, but something I'd like to know for general knowledge and because I'd love to know how its done. In games such as Metal Gear Rising: Revengence & Mortal Kombat, characters are ripped and sliced open and always have an inner part of their model that appears whenever…
So im working on these models trying to optimize them for my current workplace. From what I understand they were imported from Google Sketchup and there are N-gons everywhere so I am attempting to fix that. Occasionally when I fix a few egdes these black shadow like areas are created. I have been fixing them by deleting…
I have been reading the boards for a while and decided to join and start posting. I have learned so much from these boards its amazing. I am an art student living in Seattle and want to get a job in the gaming industry, dont we all. This model has potential i think, but needs texturing or maybe some ideas for a cool…
Hello all. I'm new here. I haven't ever made models by myself so I'm new at this. For my BS final year project I'm thinking of making a 3d modelling tool that uses cloud services for teams to work together. Teams would partition a model and assign each part to a different designer. Instead of one person working on a model…
Hey guys, Been awhile since I made anything and I've always wanted to get up to speed with normal mapping. Decided to make a stylized flora model that I could go to town on for practice. I think the model needs something more but I'm having trouble figuring out what so any crits are welcome. The shaders are just place…